AI Insights · Timothy · July 2024
Top 5 io Games on Android in Netherlands Q2 2024
In the second quarter of 2024, the top 5 io games on Android in the Netherlands showed varied performance trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 io games on the Android platform in the Netherlands showcased a range of performance metrics in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides insights into the trends for these popular games.
Paper.io 2 experienced fluctuations in its performance metrics. Weekly revenue saw an upward trend towards the end of the quarter, peaking at about $149K. Downloads spiked to approximately 3.5K in the last week of April and remained fairly stable around 3K towards the end of June. Weekly active users increased from 15.4K at the start of April to around 16.5K by the end of June.
Snake Clash! showed impressive growth in weekly active users, starting at 18.9K and reaching over 30K by the end of the quarter. Revenue peaked at about $149K in the last week of April and maintained a steady range between $77K to $129K thereafter. Downloads peaked at around 4.9K in mid-June, showing a consistent upward trend throughout the quarter.
Little Big Snake saw a notable increase in weekly revenue, peaking at around $166K towards the end of May. Downloads remained relatively low but stable, with a slight peak at 321 in mid-May. Weekly active users showed a steady increase from 503 at the start of April to 840 by the end of June.
Agar.io had a significant spike in downloads in the last week of June, reaching 1.1K. Revenue trends were more varied, with a peak of about $110K in mid-May but generally fluctuating between $38K and $99K throughout the quarter. Weekly active users also showed growth, starting at 1.6K and reaching over 2.2K by the end of June.
State.io — Conquer the World experienced a peak in revenue in the last week of May at around $109K, with a generally increasing trend throughout the quarter. Downloads were stable, peaking at approximately 1.1K in early May and remaining around 951 by the end of June. Weekly active users increased from 4.7K at the start of April to nearly 5.2K by early June.
For more detailed insights and data, visit Sensor Tower.